Tuesday, May 31, 2011

more SDL decoupling this morning

I fleshed out some generic bitmap blitting routines (independent of SDL) and have been continuing to wade through unit tests. I'm currently reimplementing the dragon's lair bitmap scoreboard (the one that is displayed in noldp mode) using my generic video routines instead of the SDL routines I was relying on before. This feels really good to be abstracting this stuff out.

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