Showing posts with label cliff hanger. Show all posts
Showing posts with label cliff hanger. Show all posts

Tuesday, November 8, 2016

I made four Cliff Hanger VMB PCBs

I've been slowly acquiring Cliff Hanger hardware for research and had trouble getting my hands on the VMB board.  So I borrowed one and then cloned it:

Hopefully, I can get some time soon to solder the parts onto it so it can be tested.

Thursday, March 24, 2016

Cleaning battery acid damage off of Cliff Hanger ZPU board

I just got a Cliff Hanger ZPU board in the mail (woohoo!).



Warren pointed out that it still has the battery attached and that the battery is starting to leak.  Uh oh!




Time to remove the battery...



Now time to clean up the traces of 'green fuzz' that were near the battery.



I think I got it all cleaned off.  I wish I could say the same for Rockford's Star Rider's CPU board. ;)

Tuesday, August 25, 2015

Cliff Hanger confirmed working on Dexter rev 3d!




Cliff Hanger is now confirmed working on the latest Dexter rev 3d board using the infrared interface!  This is huge!!! :)

Friday, April 25, 2014

Cliff Hanger now fully playable with Dexter!

I fixed the VBI frame number injection defect and now Teo is able to play to the end of the game!

There are some minor performance problems (stuttering) but I believe these can be solved by reducing the file size of the video/audio file that Dexter is using.

This is very encouraging.  It means that MACH 3 is the only tested PR-8210 game that isn't currently working for Dexter (and this may be related to the audio volume more than anything else).

Spoilers: Teo doesn't quite beat the game, but he gets very close ;)


Wednesday, April 23, 2014

VBI injection defect found

In my last post, one could see that Cliff Hanger is playable up until a certain point where it collapses.

This morning, I verified that I have a defect somewhere.  Either in the dexter code that sends the frame number to the VBI injector board, or in the VBI injection code.

I look forward to finding and fixing this defect :)

Monday, April 21, 2014

Cliff Hanger with Dexter

Matteo Marioni got some time to test Cliff Hanger with Dexter rev2 over the weekend.

Too long;Didn't Watch summary: Game works mostly correctly until after the ninja rooftops scene at which point the frame number injector appears to report the wrong number to the game, resulting in instant death.

I am hoping to debug my frame number injector code to see if there is a defect there but my board currently isn't working.  I moved all my computer hardware from one room in the house to another and may have jarred something loose in the transition.