Friday, April 23, 2021

My Rick Dyer interview!

Due to some extremely lucky circumstances, I was able to spend an afternoon with the man who created one of my most treasured childhood memories.  In 1983 Rick Dyer was the catalyst that produced the amazing arcade game, Dragon's Lair.  As a young kid during this time, the memories of seeing this game for the first time in a random pizza parlor in Los Angeles still leave a deep impression upon me.  I had previously met Rick twenty years ago at the Classic Gaming Expo in Las Vegas, NV but it was during an autograph line so I only spoke to him for about ten seconds.  I never expected to talk to him again after that.  But his Dragon's Lair had stopped working so he was referred to me due to my Dexter project and eventually asked me to come fix his Dragon's Lair which he is showcasing at a rental property in Spokane, Washington.  After I fixed the Dragon's Lair, I asked him for this interview and he graciously accepted.

The video of Time Traveler running on Dexter that I mention during the interview is here.

I also asked him several questions in the car which I did not record.  I am paraphrasing his answers below before I forget.

Q: I asked Rick what his background was before Dragon's Lair.  Was he a tech guy? A business guy?

A: Rick said that he had worked on Intellivision titles for another company and had been doing moon-lighting projects on the side.  His side business became so big that he eventually quit his day job and formed his own company.  His company made a lot of handheld games, I believe that little LCD games that I would see kids playing during recess around 1982 when I was in elementary school.  The company was successful and had about 40 employees.  (I found this particularly surprising because I had always imagined that Rick had approached Don Bluth as an individual who had an idea, not as the owner of a successful company of 40 people).  Rick went to school for engineering and preferred to do engineering but as his company grew he was forced into a management role instead.

Q: I asked Rick when he first saw a laserdisc and what gave him the idea to use it in a video game.

A: Rick says he saw it at a trade show and realized that it would be good to use in a video game at that time.  He felt pressure to be first to market with this idea because he was sure someone else would release a product using this idea if he didn't.

Q: I asked Rick about the Thayer's Quest origins and mentioned that I heard it was originally not a laserdisc game.

A: Rick said that Thayer's Quest went through several iterations and used different more primitive technologies before it became a laserdisc game.

Q: I asked Rick what company he hired to do the Thayer's Quest animation.

A: Rick said it was a company in the Philippines.

Q: I asked Rick what the motivation was to have two audio tracks per scene in Thayer's Quest.

A: Rick said it was so that you'd hear something different when you visited the scene a second time.

Q: I asked Rick how he managed to successfully pitch Dragon's Lair to Don Bluth.  Wouldn't Don Bluth be a hard guy to reach and an even harder guy to convince to take on such a risky project?

A: Rick said that he got lucky because Don Bluth's company was looking for another project after Secret of NIMH and Rick was at the right place at the right time.  Rick had previously worked with Cinematronics which is why he approached them to handle manufacturing of the game.

Q: I asked Rick how many people programmed the z80 code for Dragon's Lair.  Was it one guy or a team?

A: A team.

Q: I asked Rick some more details about the production of Dragon's Lair.  Wasn't it insanely expensive to get prototype laserdiscs made?  How did he figure out how to get a laserdisc made?

A: Rick said his team did the research to learn how to get a laserdisc made.  And yes, prototype discs were expensive to manufacture.  Both Don Bluth's company and Cinematronics were in financial peril during the production of Dragon's Lair and the game almost didn't get finished due to money running out at both locations.  The game cost over $1M to create which was unheard of at the time.

Q: I asked Rick why the drawbridge scene is skipped in all versions of Dragon's Lair.

A: Rick didn't remember why.  (I would've shown him a clip to refresh his memory but I was running out of time)

Saturday, April 17, 2021

Dragon's Lair Power Supply Replacement

 I recently followed Shaun Wood's excellent guide to creating a modern replacement for the Dragon's Lair power supply.

After some minor failures, I got it working with a few tweaks to his instructions:

  • The J2 (aka "P2" on his page) connector should have the black wire on pin 1, not the white.  So the pattern should go black, white, black, white instead of white, black, white, black.  This is to be consistent with the internal wiring my both my Dragon's Lair and Space Ace cabinets.  Since it is AC power, polarity may not matter for performance, but for safety it could be important.
  • To minimize observed monitor noise, tie FG and GND together.  Thanks to Brad Oldham for the suggestion.  Here is a random thread I found on the internet on the subject.  Without doing this, my monitor picture was significantly noisy.
  • Model of power supply that I ended up using successfully is Arcity MIN HONG MH-120N-R3 which can be currently purchased from https://www.amazon.com/gp/product/B07RT54H9V/